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Epidemiology of Game Addiction

Epidemiology of Game Addiction

Epidemiology of Game Addiction

  • Editor: Dr. Selim Gunuc
  • Publisher: OMICS International
  • Chapter 1      
    Positive Consequences of Action-Video Game Experience on Human Cognition: Potential Benefits on a Societal Level
    Authors: Torsten Schubert , Tilo Strobach

    Playing video games is a popular activity in our today’s societies, illustrated by the large number of people playing these games on the one hand.

  • Chapter 2      
    Prevention and Treatments of Games Addiction: Non-Pharmacological Approaches for Game Addiction
    Authors: Ayten Do─čan

    Computer games have become the activities of developing the critical thinking and producing active learning field and have become one of the most popular leisure time activities for adolescents and young adults.

  • Chapter 3      
    History of Video Games

  • Chapter 4      
    Games Addiction and Other Addictive Behaviors

  • Chapter 5      
    Games Addiction and Psychological Outcomes

  • Dr. Selim Gunuc

    Associate Professor, CiberPsychology and Technology Integration (Department of Computer Education and Instructional Technologies), Yuzuncu Yil University, Van, Turkey,

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